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Writer's Rotten Desk

Responsible for the surfacing of the 3D assets.

An exploration of material properties through the creation of texture maps on Substance Designer. With the implementation of parameters and the addition of wear and tear on Substance Painter, the scene began to come to life. Finally, it was rendered on Unreal Engine.  

LevelSeq_2_Pan.0299.png
LevelSeq_3_Closest.0000.png
LevelSeq_1_EstabShot.0133.png
LevelSeq_2_Pan.0000.png
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